![]() ![]() This gives your character a life outside of adventuring and gives greater depth to their background. Ie Marine Corps Sniper, High Society Socialite, College Professor, News Reporter etc. It will allow you to make a character that will fit within the GM's campaign.Ģ) Come up with a basic idea of what the character is beyond adventuring. Does it take place in one spot (ie one city) or will there be travel? How often will characters be engaging in combat? How serious is the game (is it comedy, Tragedy, high drama or something in-between?)These questions give you a direction for the design of your character. Ie What Genre, What kind of adventures will be run (ie Action, Political, soap opera etc). So I created this little tutorial and guide.ġ) Learn everything possible about the campaign. After seeing this come up time and time again on the Hero Games forums I thought that it was time for me to try and answer this question once and for all. Usually first characters are a mish mash of powers of wildly varying powerlevels and are not really suited for play. It is pretty common for someone to look at the Hero System rule book and be totally overwhelmed by the options inside. It includes the "campaign reality check" stuff to check your stats, defenses and other stuff to make sure that you aren't a total wimp or too powerful This is the process I go through when I create a character. I am tired of posting pieces of this in other threads.
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